Difference between revisions of "Feelies"

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=== Examples ===
 
=== Examples ===
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[[Feelies]] were most common in Infocom games such as the [[Zork series]].
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==== Anti-Examples ====
 
optional
 
  
 
== Using the pattern ==
 
== Using the pattern ==
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
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While many times [[Feelies]] simply provide extra experiential value to a game, they sometimes also can help gameplay. One example of this is the map of the Underground Empire shipped together with [[Zork I]] which gives some hints to players.
  
 
== Relations ==
 
== Relations ==

Revision as of 10:21, 1 July 2015


The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Wikipedia has a page describing feelies.

Examples

Feelies were most common in Infocom games such as the Zork series.


Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

While many times Feelies simply provide extra experiential value to a game, they sometimes also can help gameplay. One example of this is the map of the Underground Empire shipped together with Zork I which gives some hints to players.

Relations

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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