Difference between revisions of "Feelies"
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Revision as of 10:31, 1 July 2015
Physical props that are shipped with the games to strengthen the game experience.
Games are typically designed to provide a certain type of experience regarding the game world or gameplay. One way this can be supported outside the game itself is through various props, Feelies, shipped with the games.
Wikipedia has a page describing feelies and GiantBomb has a list of games with Feelies.
Contents
Examples
Feelies were most common in Infocom games such as Planetfall and the Zork series. However, they are also packaged with some collector's editions of games, e.g. Dead Rising 2 and the Fallout 4 Pip-Boy Edition.
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
While many times Feelies simply provide extra experiential value to a game, they sometimes also can help gameplay. One example of this is the map of the Underground Empire shipped together with Zork I which gives some hints to players.
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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