Difference between revisions of "Extra-Game Broadcasting"
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''The broadcasting of game events in other media than that in which the gameplay occurs in.'' | ''The broadcasting of game events in other media than that in which the gameplay occurs in.'' | ||
− | Some games are designed to let people that are not playing know how gameplay progress. This can be achieved by connecting them to other communication channels so they can rely events that occur as a form of [[Extra-Game | + | Some games are designed to let people that are not playing know how gameplay progress. This can be achieved by connecting them to other communication channels so they can rely events that occur as a form of [[Extra-Game Broadcasting]]. |
=== Examples === | === Examples === | ||
− | [[ | + | Games residing on social media platforms, e.g. [[FarmVille]] and [[Mafia Wars]], make use of the various messaging functionality available to make it possible to share what is happening in the game. This may be simply to divulge the progress but can also be to request help or brag. The SMS-based game [[Day of the Figurines]] lets visitors to a museum gain an overview of the game state by having a physical installation on which the location of players' characters is shown through figurines. |
− | + | [[Extra-Game Broadcasting]] occurs in conjunction with many game instances but are actually not part of the game designs. The most common case is for [[:Category:Sports|Sports]] such as [[Soccer]] and [[Ice Hockey]], which are often broad-casted both nationally and internationally. This has also happened to some computer-based games, e.g. the [[Starcraft series]] in South Korea. | |
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+ | [[:Category:Alternate Reality Games|Alternate Reality Games]] can be said to have [[Extra-Game Broadcasting]] since the make use of other media to convey gameplay, and do so without being open about it. Examples of games where this occurs is [[Conspiracy for Good]], [[Momentum]], [[The Beast]], and [[The Lost Experience]]. | ||
== Using the pattern == | == Using the pattern == | ||
− | Designing [[Extra-Game | + | Designing [[Extra-Game Broadcasting]] consists of deciding which game events to broad-cast, when to do so, and what media to use. What type of event is suitable depends on the game and intended audience but any actions related to [[Performance Uncertainty]] and the giving out of [[Rewards]] or [[Achievements]] are often suitable since these can function as a piece of positive or interesting news. However, since too many messages or the wrong type of messages can be perceived as annoying it is common to make players responsible for that games are actually broadcast - this can be to let them call for [[Non-Player Help]], send out [[Invites]], or let them engage in [[Bragging]]. While these all relate to passed or ongoing events [[Extra-Game Broadcasting]] can also be used to advertise upcoming events, this can be especially appropriate for [[Events Timed to the Real World]] since then things observed in the real world can reminded of the game event. |
− | + | All [[Extra-Game Broadcasting]] are presentations of [[Game Instance Stories]], but supporting the recording of [[Replays]] can be used to make it easier to make these into persistent presentations. | |
− | [[ | + | A special case of [[Extra-Game Broadcasting]] is [[Rabbit Hole Invitations]], which are invitations to play games using [[Alternate Reality Gameplay]]. [[Fake Game Cancellations]], also used in these types of games, can be created through [[Extra-Game Broadcasting]]. Both of these do not directly relate to gameplay but more to the setup phases of game instances. Another special type of [[Extra-Game Broadcasting]] is [[Feelies]], which can provide static and tangible descriptions of ''events'' that took place in the game world before gameplay begins. |
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== Consequences == | == Consequences == | ||
+ | [[Extra-Game Broadcasting]] makes it easy to have [[Spectators]] in a game since it provides a form of [[Public Player Statistics]]. For games with [[Drop-In/Drop-Out]] gameplay they can also support [[Encouraged Return Visits]] by reminding players of tasks they need doing, events that have just unfolded, or upcoming [[Ephemeral Events]]. They can also create a need for it by reminding players of a game's existence through broad-casting other players' events. Since [[Extra-Game Broadcasting]] allows players and other people to know about ones' performance in the game, they can be the basis for [[Game-Based Social Statuses]]. | ||
− | [[Extra-Game | + | [[Extra-Game Broadcasting]] that can be activated by players can be used to increase the [[Value of Effort]] for activities that they may wish to tell (or brag) about, e.g. [[Construction]] or [[Speedruns]]. |
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Bragging]], | ||
[[Encouraged Return Visits]], | [[Encouraged Return Visits]], | ||
− | [[Invites]] | + | [[Fake Game Cancellations]], |
+ | [[Game-Based Social Statuses]], | ||
+ | [[Game Instance Stories]], | ||
+ | [[Invites]], | ||
+ | [[Non-Player Help]], | ||
+ | [[Public Player Statistics]], | ||
+ | [[Spectators]] | ||
− | ==== with | + | ==== with [[Construction]] or [[Speedruns]] ==== |
+ | [[Value of Effort]] | ||
=== Can Modulate === | === Can Modulate === | ||
− | [[Encouraged Return Visits]] | + | [[Achievements]], |
+ | [[Construction]], | ||
+ | [[Encouraged Return Visits]], | ||
+ | [[Ephemeral Events]], | ||
+ | [[Events Timed to the Real World]], | ||
+ | [[Performance Uncertainty]], | ||
+ | [[Rewards]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Feelies]], | ||
+ | [[Rabbit Hole Invitations]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Replays]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Latest revision as of 10:36, 1 July 2015
The broadcasting of game events in other media than that in which the gameplay occurs in.
Some games are designed to let people that are not playing know how gameplay progress. This can be achieved by connecting them to other communication channels so they can rely events that occur as a form of Extra-Game Broadcasting.
Contents
Examples
Games residing on social media platforms, e.g. FarmVille and Mafia Wars, make use of the various messaging functionality available to make it possible to share what is happening in the game. This may be simply to divulge the progress but can also be to request help or brag. The SMS-based game Day of the Figurines lets visitors to a museum gain an overview of the game state by having a physical installation on which the location of players' characters is shown through figurines.
Extra-Game Broadcasting occurs in conjunction with many game instances but are actually not part of the game designs. The most common case is for Sports such as Soccer and Ice Hockey, which are often broad-casted both nationally and internationally. This has also happened to some computer-based games, e.g. the Starcraft series in South Korea.
Alternate Reality Games can be said to have Extra-Game Broadcasting since the make use of other media to convey gameplay, and do so without being open about it. Examples of games where this occurs is Conspiracy for Good, Momentum, The Beast, and The Lost Experience.
Using the pattern
Designing Extra-Game Broadcasting consists of deciding which game events to broad-cast, when to do so, and what media to use. What type of event is suitable depends on the game and intended audience but any actions related to Performance Uncertainty and the giving out of Rewards or Achievements are often suitable since these can function as a piece of positive or interesting news. However, since too many messages or the wrong type of messages can be perceived as annoying it is common to make players responsible for that games are actually broadcast - this can be to let them call for Non-Player Help, send out Invites, or let them engage in Bragging. While these all relate to passed or ongoing events Extra-Game Broadcasting can also be used to advertise upcoming events, this can be especially appropriate for Events Timed to the Real World since then things observed in the real world can reminded of the game event.
All Extra-Game Broadcasting are presentations of Game Instance Stories, but supporting the recording of Replays can be used to make it easier to make these into persistent presentations.
A special case of Extra-Game Broadcasting is Rabbit Hole Invitations, which are invitations to play games using Alternate Reality Gameplay. Fake Game Cancellations, also used in these types of games, can be created through Extra-Game Broadcasting. Both of these do not directly relate to gameplay but more to the setup phases of game instances. Another special type of Extra-Game Broadcasting is Feelies, which can provide static and tangible descriptions of events that took place in the game world before gameplay begins.
Consequences
Extra-Game Broadcasting makes it easy to have Spectators in a game since it provides a form of Public Player Statistics. For games with Drop-In/Drop-Out gameplay they can also support Encouraged Return Visits by reminding players of tasks they need doing, events that have just unfolded, or upcoming Ephemeral Events. They can also create a need for it by reminding players of a game's existence through broad-casting other players' events. Since Extra-Game Broadcasting allows players and other people to know about ones' performance in the game, they can be the basis for Game-Based Social Statuses.
Extra-Game Broadcasting that can be activated by players can be used to increase the Value of Effort for activities that they may wish to tell (or brag) about, e.g. Construction or Speedruns.
Relations
Can Instantiate
Bragging, Encouraged Return Visits, Fake Game Cancellations, Game-Based Social Statuses, Game Instance Stories, Invites, Non-Player Help, Public Player Statistics, Spectators
with Construction or Speedruns
Can Modulate
Achievements, Construction, Encouraged Return Visits, Ephemeral Events, Events Timed to the Real World, Performance Uncertainty, Rewards
Can Be Instantiated By
Feelies, Rabbit Hole Invitations
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
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Acknowledgements
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