Difference between revisions of "Quizzes"

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[[Puzzle Solving]],  
 
[[Puzzle Solving]],  
  
That knowing the right answer to a question is an advantages in [[Quizzes]] is quite obvious, and through this [[Quizzes]] support [[Real World Knowledge Advantages]]. While [[Quizzes]] can arguably be said to have low [[Replayability]] since once one has gotten to know what is the right answer to a question the gameplay regarding that question become mute. However, one can also argue that this is one was to get [[Real World Knowledge Advantages]].  
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That knowing the right answer to a question is an advantages in [[Quizzes]] is quite obvious, and through this [[Quizzes]] support [[Real World Knowledge Advantages]]. [[Quizzes]] can arguably be said to have low [[Replayability]] since once one has gotten to know what is the right answer to a question the gameplay regarding that question become mute. However, one can also argue that this is one was to get [[Real World Knowledge Advantages]] by players [[Memorizing]] the answers in a form of [[Trans-Game Information]].
  
 
== Relations ==
 
== Relations ==
[[Trans-Game Information]]
 
[[Memorizing]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Lucky Guess Solutions]],  
 
[[Lucky Guess Solutions]],  

Revision as of 15:48, 10 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Trivial Pursuit

Who Wants to Be a Millionaire?

Anti-Examples

optional

Using the pattern

Quizzes

One main choice for Quizzes is if players should have explicit options to choose from, i.e. if they should have multiple choice questions.

Consequences

Quizzes

. When they are of the multiple choice variety, they can allow Trial by Error Solutions if players have multiple attempt

Lucky Guess Solutions, Puzzle Solving,

That knowing the right answer to a question is an advantages in Quizzes is quite obvious, and through this Quizzes support Real World Knowledge Advantages. Quizzes can arguably be said to have low Replayability since once one has gotten to know what is the right answer to a question the gameplay regarding that question become mute. However, one can also argue that this is one was to get Real World Knowledge Advantages by players Memorizing the answers in a form of Trans-Game Information.

Relations

Can Instantiate

Lucky Guess Solutions, Memorizing, Puzzle Solving, Real World Knowledge Advantages, Trans-Game Information, Trial by Error Solutions

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

Replayability

History

New pattern created in this wiki.

References

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Acknowledgements

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