Difference between revisions of "Pre-Customized Decks"
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== Consequences == | == Consequences == | ||
+ | [[Cards]] | ||
== Relations == | == Relations == | ||
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[[Extra-Game Actions]] | [[Extra-Game Actions]] | ||
[[Gameplay Mastery]] | [[Gameplay Mastery]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Abstract Player Constructs]], | ||
[[Complex Gameplay]], | [[Complex Gameplay]], | ||
− | [[Construction]] | + | [[Construction]], |
− | + | [[Gameplay Engines]], | |
− | + | [[Gain Competence]] | |
=== Can Modulate === | === Can Modulate === | ||
− | [[Hands]] | + | [[Combos]], |
+ | [[Hands]], | ||
+ | [[Decks]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 18:24, 24 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: See Deck Building of the creation of decks during gameplay.
Contents
Examples
Hearthstone: Heroes of Warcraft, Illuminati: New World Order, Pokémon Trading Card Game, Magic: The Gathering, and Star Trek Customizable Card Game are all games where players create their own Pre-Customized Decks in most game formats before gameplay begins. The Lord of the Rings: The Fellowship of the Ring Deck-Building Game is an example of a co-operative game with Pre-Customized Decks.
Anti-Examples
Airborne Commander, A Few Acres of Snow, A Study in Emerald, Dominion, Legendary: A Marvel Deck Building Game, Thunderstone are all games where Deck Building is done during gameplay rather than before it begins.
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Extra-Game Actions Gameplay Mastery
Game Element Insertion Collectible Card Games Drawing Stacks Stimulated Planning Freedom of Choice Heterogeneous Game Element Ownership Multiplayer Games Evolving Rule Sets Purchasable Game Advantages Pottering Asymmetric Starting Conditions Cards Discard Piles Ubiquitous Gameplay Meta Games Memorabilia Player Unpredictability
Can Instantiate
Abstract Player Constructs, Complex Gameplay, Construction, Gameplay Engines, Gain Competence
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
Drafting, Drafting Spreads, Strategic Knowledge
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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