Difference between revisions of "Expansion"

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(Consequences)
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== Consequences ==
 
== Consequences ==
[[Expansion]]  
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Due to that it often makes use of [[Area Control]] and [[Construction]], the presence of [[Expansion]] is likely to give rise to [[Abstract Player Construct Development]] in a game. It is often part of the [[Middlegame]] of a game.
 
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=== Can Instantiate ===
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[[Abstract Player Construct Development]],
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[[Middlegame]]
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== Relations ==
 
== Relations ==

Revision as of 11:12, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: The pattern dealing with additional content to games is the similarly named Expansions.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories

Can Be Modulated By

Gameplay Engines, Pottering

Expansion is typically design to be a gameplay phase occurring after Game World Exploration. This can be followed by Exploitation and then optionally Extermination. The use of all four of these X phases define 4X games[1].

Consequences

Due to that it often makes use of Area Control and Construction, the presence of Expansion is likely to give rise to Abstract Player Construct Development in a game. It is often part of the Middlegame of a game.

Relations

Can Instantiate

Abstract Player Construct Development, Middlegame

Can Modulate

-

Can Be Instantiated By

Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories

Can Be Modulated By

Gameplay Engines, Pottering

Possible Closure Effects

-

Potentially Conflicting With

Quick Games

History

New pattern created in this wiki.

References

  1. Wikipedia entry for 4X games

Acknowledgements

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