Difference between revisions of "Expansion"
Line 18: | Line 18: | ||
=== Examples === | === Examples === | ||
− | + | [[Master of Orion]] and | |
− | + | ||
== Using the pattern == | == Using the pattern == | ||
+ | |||
+ | In cases where maps are well-known or revealed before gameplay begins, as is the case in most game instances in the [[Starcraft series|Starcraft]] games, [[Expansion]] | ||
Line 40: | Line 42: | ||
== Consequences == | == Consequences == | ||
− | Due to that it often makes use of [[Area Control]] and [[Construction]], the presence of [[Expansion]] is likely to give rise to [[Abstract Player Construct Development]] in a game. It is often part of the [[Middlegame]] of a game. | + | Due to that it often makes use of [[Area Control]] and [[Construction]], the presence of [[Expansion]] is likely to give rise to [[Abstract Player Construct Development]] in a game. It is often part of the [[Middlegame]] of a game when [[Maps]] are not known at the beginning of gameplay, otherwise it is likely part of the [[Startgame]]. |
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Abstract Player Construct Development]], | [[Abstract Player Construct Development]], | ||
− | [[Middlegame]] | + | [[Middlegame]], |
+ | [[Startgame]] | ||
=== Can Modulate === | === Can Modulate === |
Revision as of 12:27, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: The pattern dealing with additional content to games is the similarly named Expansions.
Contents
Examples
Master of Orion and
Using the pattern
In cases where maps are well-known or revealed before gameplay begins, as is the case in most game instances in the Starcraft games, Expansion
Can Be Instantiated By
Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories
Can Be Modulated By
Expansion is typically design to be a gameplay phase occurring after Game World Exploration. This can be followed by Exploitation and then optionally Extermination. The use of all four of these X phases define 4X games[1].
Consequences
Due to that it often makes use of Area Control and Construction, the presence of Expansion is likely to give rise to Abstract Player Construct Development in a game. It is often part of the Middlegame of a game when Maps are not known at the beginning of gameplay, otherwise it is likely part of the Startgame.
Relations
Can Instantiate
Abstract Player Construct Development, Middlegame, Startgame
Can Modulate
-
Can Be Instantiated By
Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
-