Difference between revisions of "Exploitation"
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== Consequences == | == Consequences == | ||
− | + | [[Exploitation]] is typically a [[Middlegame]] phase. Since it deal with improving and maximizing the utility of player assets, it both can lead to [[Abstract Player Construct Development]] and [[Micromanagement]] of those assets. | |
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== Relations == | == Relations == |
Revision as of 18:39, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games[1] are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.
Can Be Instantiated By
Bases, Construction, Gameplay Engines, Installations
Can Be Modulated By
New Abilities, Pottering, Technologies, Units
Consequences
Exploitation is typically a Middlegame phase. Since it deal with improving and maximizing the utility of player assets, it both can lead to Abstract Player Construct Development and Micromanagement of those assets.
Relations
Can Instantiate
Abstract Player Construct Development, Micromanagement, Middlegame
Can Modulate
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Can Be Instantiated By
Bases, Construction, Gameplay Engines, Installations
Can Be Modulated By
New Abilities, Pottering, Technologies, Units
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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