Difference between revisions of "Bases"

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== Consequences ==
 
== Consequences ==
[[Bases]] are [[Installations]] with [[Location-Fixed Abilities]] in [[Game Worlds]]. They are often also [[Resource Locations]] or built where these exist. Creating one gives [[Ownership]] while existing ones provide [[Gain Ownership]] goals to players that don't own it. The building of [[Bases]] can signify [[Expansion]] phases while putting them to best use can signify [[Exploitation]] phases.
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[[Bases]] are [[Installations]] with [[Location-Fixed Abilities]] in [[Game Worlds]]. They are often also [[Resource Locations]] or built where these exist and in general create [[Strategic Locations]] unless these already existed where they were built. Creating one gives [[Ownership]] while existing ones provide [[Gain Ownership]] goals to players that don't own it. The building of [[Bases]] can signify [[Expansion]] phases while putting them to best use can signify [[Exploitation]] phases.
  
 
== Relations ==
 
== Relations ==

Revision as of 10:13, 28 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

The design choices related to Bases


Bases typically have Characteristics related to their abilities. In this case they are, or are part of Abstract Player Constructs and can have Abstract Player Construct Development.

Area Control, , Combat, Construction


Can Modulate

Laning Strongholds Choke Points Strategic Locations

Diegetic Aspects

Bases is a since it typically represent some form of intentional Construction in Game Worlds.

Consequences

Bases are Installations with Location-Fixed Abilities in Game Worlds. They are often also Resource Locations or built where these exist and in general create Strategic Locations unless these already existed where they were built. Creating one gives Ownership while existing ones provide Gain Ownership goals to players that don't own it. The building of Bases can signify Expansion phases while putting them to best use can signify Exploitation phases.

Relations

Can Instantiate

Expansion, Exploitation, Installations, Location-Fixed Abilities, Ownership, Gain Ownership, Resource Locations

Can Modulate

Choke Points, Game Worlds, Strongholds, Laning

Can Be Instantiated By

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Can Be Modulated By

Abstract Player Constructs, Abstract Player Construct Development, Area Control, Characteristics, Combat, Construction

Possible Closure Effects

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Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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