Difference between revisions of "Player-Planned Development"

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(Relations)
(Relations)
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Potentially conflicting with: [[Narration Structures]]
 
Potentially conflicting with: [[Narration Structures]]
 
[[Character Defining Actions]]
 
[[Enforced Agent Behavior]]
 
[[Factions]]
 
[[Internal Conflicts]]
 
[[Game Masters]]
 
[[Persistent Game Worlds]]
 
[[Abstract Player Constructs]]
 
[[Abstract Player Construct Development]]
 
  
 
[[Player Characters]]
 
[[Player Characters]]
Line 65: Line 56:
 
[[Continuous Goals]],  
 
[[Continuous Goals]],  
 
[[Creative Control]],  
 
[[Creative Control]],  
 +
[[Enforced Agent Behavior]],
 
[[Exaggerated Perception of Influence]],  
 
[[Exaggerated Perception of Influence]],  
 
[[Identification]],  
 
[[Identification]],  
 
[[Illusion of Influence]],  
 
[[Illusion of Influence]],  
 +
[[Internal Conflicts]],
 
[[Open Destiny]],  
 
[[Open Destiny]],  
 
[[Player Defined Goals]],  
 
[[Player Defined Goals]],  
 
[[Stimulated Planning]]
 
[[Stimulated Planning]]
 +
 +
==== with [[Persistent Game Worlds]] ====
 +
[[Investments]],
 +
[[Value of Effort]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Character Defining Actions]],
 +
[[Factions]],
 +
[[Game Masters]],
 
[[Rewards]]
 
[[Rewards]]
  
 
[[Characters]] together with [[Character Development]] and [[Freedom of Choice]]
 
[[Characters]] together with [[Character Development]] and [[Freedom of Choice]]
 +
 +
[[Abstract Player Constructs]] together with [[Abstract Player Construct Development]] and [[Freedom of Choice]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Extra-Game Actions]],
 
[[Extra-Game Actions]],
 
[[Incompatible Goals]],  
 
[[Incompatible Goals]],  
 +
[[Persistent Game Worlds]],
 
[[Predefined Goals]],  
 
[[Predefined Goals]],  
 
[[Unknown Goals]]  
 
[[Unknown Goals]]  
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Enforced Agent Behavior]]
  
 
== History ==
 
== History ==

Revision as of 13:31, 4 August 2015

The possibility for players to plan how game state values and entities should be able to develop.

This pattern is a still a stub.

Examples

Using the pattern

This planning offers players the chance of Varied Gameplay by making use of New Abilities to instantiate potential Orthogonal Unit Differentiation. Planned Character Development gives the possibility for Team Development in games with Team Play. However, unless games make use of Game Masters, this kind of Freedom of Choice regarding Characters may be difficult to combine with Narrative Structures.

Abstract Player Construct Development

Character Development

Unlocking

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Character Defining Actions

--- Instantiates:

Modulates: Narration Structures, Privileged Abilities

Modulated by: Privileged Abilities

Potentially conflicting with: Narration Structures

Player Characters Improved Abilities Gain Competence New Abilities Skills Competence Areas Unlocking

Can Instantiate

Anticipation, Continuous Goals, Creative Control, Enforced Agent Behavior, Exaggerated Perception of Influence, Identification, Illusion of Influence, Internal Conflicts, Open Destiny, Player Defined Goals, Stimulated Planning

with Persistent Game Worlds

Investments, Value of Effort

Can Modulate

Player Created Game Elements, Roleplaying, Teams, Team Development

Can Be Instantiated By

Character Defining Actions, Factions, Game Masters, Rewards

Characters together with Character Development and Freedom of Choice

Abstract Player Constructs together with Abstract Player Construct Development and Freedom of Choice

Can Be Modulated By

Dynamic Goal Characteristics, Extra-Game Actions, Incompatible Goals, Persistent Game Worlds, Predefined Goals, Unknown Goals

Possible Closure Effects

-

Potentially Conflicting With

Enforced Agent Behavior

History

New pattern created in this wiki.

References

-