Difference between revisions of "Save-Load Cycles"
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Potentially conflicting with: [[Surprises]], [[Leaps of Faith]], [[Penalties]] | Potentially conflicting with: [[Surprises]], [[Leaps of Faith]], [[Penalties]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Downtime]], | ||
[[Extra Chances]], | [[Extra Chances]], | ||
[[Freedom of Choice]], | [[Freedom of Choice]], | ||
[[Fudged Results]], | [[Fudged Results]], | ||
+ | [[Game Time Manipulation]], | ||
+ | [[Game Pauses]], | ||
+ | [[Interruptibility]], | ||
+ | [[Negotiable Play Sessions]], | ||
[[Replayability]], | [[Replayability]], | ||
[[Stimulated Planning]] | [[Stimulated Planning]] | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Death Consequences]], | ||
[[Difficulty Levels]], | [[Difficulty Levels]], | ||
[[Irreversible Events]], | [[Irreversible Events]], | ||
[[Permadeath]], | [[Permadeath]], | ||
[[Multiplayer Games]], | [[Multiplayer Games]], | ||
+ | [[Scores]], | ||
[[Tension]], | [[Tension]], | ||
[[Time Limited Game Instances]] | [[Time Limited Game Instances]] |
Revision as of 14:32, 4 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
add NPC party spoof from Baldur's gate expansion Throne of Bhaal
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Trans-Game Information, Smooth Learning Curves, Extra-Game Actions, Reversibility
Modulates: Direct Information, Near Miss Indicators
Potentially conflicting with: Surprises, Leaps of Faith, Penalties
Can Instantiate
Downtime, Extra Chances, Freedom of Choice, Fudged Results, Game Time Manipulation, Game Pauses, Interruptibility, Negotiable Play Sessions, Replayability, Stimulated Planning
with Single-Player Games
Can Modulate
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Death Consequences, Difficulty Levels, Irreversible Events, Permadeath, Multiplayer Games, Scores, Tension, Time Limited Game Instances
History
An updated version of the pattern Save-Load Cycles that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-