Difference between revisions of "Shared Resources"

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(Relations)
(Relations)
Line 32: Line 32:
 
Modulates: [[Ownership]], [[Penalties]], [[Social Interaction]], [[Social Organizations]], [[Alliances]],  
 
Modulates: [[Ownership]], [[Penalties]], [[Social Interaction]], [[Social Organizations]], [[Alliances]],  
  
Modulated by: Strategic Knowledge
+
Modulated by: [[Strategic Knowledge]]
  
[[Time Limits]]
 
 
[[Cooperation]]
 
[[Cooperation]]
[[Tension]]
+
 
[[Extra Chances]]
+
[[Social Dilemmas]]
+
[[Lives]]
+
 
[[Social Roles]]
 
[[Social Roles]]
[[Resources]]
 
[[Bag Building]]
 
[[Teams]]
 
[[Mutual Goals]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[Social Dilemmas]],
 
+
[[Tension]],
==== with ... ====
+
[[Time Limits]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Bag Building]],
 +
[[Lives]],
 +
[[Resources]],
 
[[Shared Penalties]],  
 
[[Shared Penalties]],  
 
[[Shared Rewards]]
 
[[Shared Rewards]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Extra Chances]] together with [[Teams]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Mutual Goals]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 19:06, 8 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: Social Interaction, Game World Exploration, Negotiation, Competition, Races, Symmetric Resource Distribution

Modulates: Ownership, Penalties, Social Interaction, Social Organizations, Alliances,

Modulated by: Strategic Knowledge

Cooperation

Social Roles

Can Instantiate

Social Dilemmas, Tension, Time Limits

Can Modulate

Bag Building, Lives, Resources, Shared Penalties, Shared Rewards

Can Be Instantiated By

Extra Chances together with Teams

Can Be Modulated By

Mutual Goals

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Shared Resources that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-