Difference between revisions of "Shared Resources"
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Modulates: [[Ownership]], [[Penalties]], [[Social Interaction]], [[Social Organizations]], [[Alliances]], | Modulates: [[Ownership]], [[Penalties]], [[Social Interaction]], [[Social Organizations]], [[Alliances]], | ||
− | Modulated by: Strategic Knowledge | + | Modulated by: [[Strategic Knowledge]] |
− | |||
[[Cooperation]] | [[Cooperation]] | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
[[Social Roles]] | [[Social Roles]] | ||
− | |||
− | |||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Social Dilemmas]], | |
− | + | [[Tension]], | |
− | + | [[Time Limits]] | |
=== Can Modulate === | === Can Modulate === | ||
+ | [[Bag Building]], | ||
+ | [[Lives]], | ||
+ | [[Resources]], | ||
[[Shared Penalties]], | [[Shared Penalties]], | ||
[[Shared Rewards]] | [[Shared Rewards]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Extra Chances]] together with [[Teams]] | |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Mutual Goals]] | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 19:06, 8 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Social Interaction, Game World Exploration, Negotiation, Competition, Races, Symmetric Resource Distribution
Modulates: Ownership, Penalties, Social Interaction, Social Organizations, Alliances,
Modulated by: Strategic Knowledge
Can Instantiate
Social Dilemmas, Tension, Time Limits
Can Modulate
Bag Building, Lives, Resources, Shared Penalties, Shared Rewards
Can Be Instantiated By
Extra Chances together with Teams
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Shared Resources that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-