Difference between revisions of "Global High Score Lists"
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Latest revision as of 16:31, 23 July 2016
High score lists that can be accessed by anybody playing a game instance of the same game.
While high score lists where introduced with Space Invaders and followed by many other Arcade Games, these lists which specific for each arcade machine. With the spread of the internet and personal computers however, games could be made the uploaded results to a central server and thereby creating Global High Score Lists where players could compared themselves with all other people who had played the game.
Contents
Examples
Bejeweled Blitz, Combine, and Drop 7 all allow players to let their high scores be visible by all other players of the game through uploading the results through the internet.
Using the pattern
The basic requirement for making Global High Score Lists is the technical task of converting High Score Lists so they can be exchanged between the systems running the games. This typically was of handling this is by creating a Meta Server. Given that Global High Score Lists may contain very many entries, Friend Lists may be feasible to support so players can get filtered lists including only people they know.
Interface Aspects
As for High Score Lists, the global versions of them are typically shown in Cutscenes or Secondary Interface Screens.
Consequences
Global High Score Lists is a version of High Score Lists and can like thereby create Extra-Game Consequences, Public Player Statistics, Meta Games, and Multiplayer Games out of Single-Player Games. Unlike High Score Lists they can also create Massively Single-Player Online Games since the gameplay of one player can be noticed by all other players. While High Score Lists can work to provide with Social Rewards of being on the lists, this is more prominent with Global High Score Lists for the simple reason that more people can see the lists.
Relations
Can Instantiate
Extra-Game Consequences, Massively Single-Player Online Games, Multiplayer Games, Meta Games, Public Player Statistics, Social Rewards
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Friend Lists, Secondary Interface Screens
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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