Difference between revisions of "Process"
(→People's specific work pages) |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 20: | Line 20: | ||
[[:Category:Unwanted pages]] - list of pages that should have no links to them (read: they only exist to help finding the links to them) | [[:Category:Unwanted pages]] - list of pages that should have no links to them (read: they only exist to help finding the links to them) | ||
− | |||
− | |||
[[:Category:Stub]] - pages that are known to be too short | [[:Category:Stub]] - pages that are known to be too short | ||
Line 29: | Line 27: | ||
[[:Category:Staffan's current workpage|Staffan's current workpage]] - for Staffan Björk | [[:Category:Staffan's current workpage|Staffan's current workpage]] - for Staffan Björk | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Changes in how we write == | == Changes in how we write == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Vocabulary === | === Vocabulary === |
Latest revision as of 08:48, 21 September 2016
Contents
Quick Links
Gameplay Design Pattern Template
All patterns in the wiki
Extensions
This wiki runs the Cite extension so that references can be used.
To Do Lists
Category:Needs work - list of patterns and game descriptions that exist but need more work
Special:WantedPages - pages that are linked to but do not exist
Pattern Suggestion List - for lists of new patterns to create
Special:ShortPages - list for detecting short pattern descriptions
Category:Unwanted pages - list of pages that should have no links to them (read: they only exist to help finding the links to them)
Category:Stub - pages that are known to be too short
People's specific work pages
To show that a page has been left half done you might want to flag it by having it in a specific category:
Staffan's current workpage - for Staffan Björk
Changes in how we write
Vocabulary
To make the patterns consistent it is probably good that we have a common Vocabulary.
Pattern Retrieval Method suggestions
We take a bunch of games known for innovation, published after 2004 (publication of the original GDP) and see if we can extract patterns out of their novel features. (Hidden Traitor? Simultaneous limited realtime planning? "Max Payne-dilemma-solution-something"?)
Old patterns?
I'd suggest we put in all the old patterns manual, it will take more time but then we actually make sure we go through each patterns as we put them in. And may not all patterns should be in the updated collection... --Staffan Björk 16:53, 2 November 2009 (UTC)
Game Descriptions
I'd suggeset that all games mentioned as examples get their own page. Besides just basic information about the game this could also include brief analysis of the game mentioning the most important patterns. --Staffan Björk 15:43, 5 November 2009 (UTC)