Difference between revisions of "Invites"
(6 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
− | |||
''Game actions the result in new players being invited to join the game.'' | ''Game actions the result in new players being invited to join the game.'' | ||
Line 14: | Line 13: | ||
== Using the pattern == | == Using the pattern == | ||
− | [[Invites]] are mechanized ways for players to invite new people to play the game. As such, they require some kind of medium which allows the games to perform [[Extra-Game | + | [[Invites]] are mechanized ways for players to invite new people to play the game, often automatically making them part of [[Friend Lists]]. As such, they require some kind of medium which allows the games to perform [[Extra-Game Broadcasting]] in order to reach non-players; this typically means that they require internet connectivity. Given that they are actions handled by the game system to add more players to game instances, the games that are to include [[Invites]] need to already support [[Late Arriving Players]] or [[Drop-In/Drop-Out]] gameplay. They make most sense in games with very many players, i.e. [[Massively Single-Player Online Games]] and [[Massively Multiplayer Online Games]], but may also be important for games relying heavily on [[Cooperation]], e.g. the [[Left 4 Dead series]]. |
− | Using [[Invites]] may be motivated by the players' context, e.g. adjusting [[Team Balance]] by recruiting new [[Teams|Team]] members. This may not only be to get better [[Cooperation]] in one's own team but also getting a more [[Challenging Gameplay]] by improving the other team. Games existing on social media sites, e.g. [[Combine]] on Facebook, show another reason for [[Invites]] - [[Bragging]] through [[Extra-Game | + | Using [[Invites]] may be motivated by the players' context, e.g. adjusting [[Team Balance]] by recruiting new [[Teams|Team]] members. This may not only be to get better [[Cooperation]] in one's own team but also getting a more [[Challenging Gameplay]] by improving the other team. Games existing on social media sites, e.g. [[Combine]] on Facebook, show another reason for [[Invites]] - [[Bragging]] through [[Extra-Game Broadcasting]] about new positions in local and [[Global High Score Lists]] and thereby taunting others to try and beat them. |
− | While games may provide players who successfully invite other people with [[Rewards]], | + | While games may provide players who successfully invite other people with [[Rewards]], [[FarmVille]] shows that [[Invites]] can also be packaged as [[Rewards]] waiting for the new possible players. |
== Consequences == | == Consequences == | ||
− | [[Invites]] used to get aid are a sort of [[Non-Player Help]] in that they ask people not playing a game to join for this reason. | + | [[Invites]] are wholly or partly [[Extra-Game Actions]]. When used to get aid they are a sort of [[Non-Player Help]] in that they ask people not playing a game to join for this reason. |
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | [[Non-Player Help]] | + | [[Extra-Game Actions]], |
+ | [[Non-Player Help]], | ||
+ | [[Rewards]] | ||
=== Can Modulate === | === Can Modulate === | ||
− | [[Cooperation]], [[Drop-In/Drop-Out]], [[Late Arriving Players]], [[Massively Multiplayer Online Games]], [[Massively Single-Player Online Games]] | + | [[Cooperation]], |
+ | [[Drop-In/Drop-Out]], | ||
+ | [[Friend Lists]], | ||
+ | [[Late Arriving Players]], | ||
+ | [[Massively Multiplayer Online Games]], | ||
+ | [[Massively Single-Player Online Games]], | ||
+ | [[Teams]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | [[Extra-Game | + | [[Extra-Game Broadcasting]] |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | - | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Latest revision as of 14:52, 19 March 2018
Game actions the result in new players being invited to join the game.
Some games allow, or may even need, players to arrive after specific game instances have started. While this can be handled informally by players and facilitators like game masters in many cases, the games themselves can provide Invites, game actions that allow players to try to recruit new players and possibly get in-game rewards for doing so.
Contents
Examples
FarmVille and Mafia Wars allow players to try and recruit new people to the game. By doing so they get other players that are likely to help them with the various tasks the games challenges them with.
The Left 4 Dead series uses the Steam platform to make it easy to invite other players owning the game to quickly join ongoing games.
Using the pattern
Invites are mechanized ways for players to invite new people to play the game, often automatically making them part of Friend Lists. As such, they require some kind of medium which allows the games to perform Extra-Game Broadcasting in order to reach non-players; this typically means that they require internet connectivity. Given that they are actions handled by the game system to add more players to game instances, the games that are to include Invites need to already support Late Arriving Players or Drop-In/Drop-Out gameplay. They make most sense in games with very many players, i.e. Massively Single-Player Online Games and Massively Multiplayer Online Games, but may also be important for games relying heavily on Cooperation, e.g. the Left 4 Dead series.
Using Invites may be motivated by the players' context, e.g. adjusting Team Balance by recruiting new Team members. This may not only be to get better Cooperation in one's own team but also getting a more Challenging Gameplay by improving the other team. Games existing on social media sites, e.g. Combine on Facebook, show another reason for Invites - Bragging through Extra-Game Broadcasting about new positions in local and Global High Score Lists and thereby taunting others to try and beat them.
While games may provide players who successfully invite other people with Rewards, FarmVille shows that Invites can also be packaged as Rewards waiting for the new possible players.
Consequences
Invites are wholly or partly Extra-Game Actions. When used to get aid they are a sort of Non-Player Help in that they ask people not playing a game to join for this reason.
Relations
Can Instantiate
Extra-Game Actions, Non-Player Help, Rewards
Can Modulate
Cooperation, Drop-In/Drop-Out, Friend Lists, Late Arriving Players, Massively Multiplayer Online Games, Massively Single-Player Online Games, Teams
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-