Difference between revisions of "Collecting"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
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[[Insectopia]]
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[[Pirates!]]
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[[Pacman must die]]
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[[BotFighters]]
  
Instantiates: Hierarchy of Goals, Movement, Collection, Player Defined Goals, Maneuvering
+
Instantiated by: [[Transfer of Control]], [[Tools]]
  
Modulates: Character Development
+
Modulated by: Herd
  
Instantiated by: Pick-Ups, Transfer of Control, Rewards, Power-Ups, Score, Tools, Resources
+
[[Player-Defined Goals]]
 
+
[[Maneuvering]]
Modulated by: Herd, Geometric Rewards for Investments
+
[[Drop-In/Drop-Out]]
 
+
[[Drawing Stacks]]
[Player-Defined Goals]
+
[[Freedom of Choice]]
 +
[[Power-Ups]]
 +
[[Grind Achievements]]
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[[Encouraged Return Visits]]
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[[Grinding]]
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[[Geometric Progression]]
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[[Game Items]]
 +
[[Crafting]]
 +
[[Character Development]]
 +
[[Pick-Ups]]
 +
[[Thematic Consistency]]
 +
[[Movement]]
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[[Chargers]]
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[[Spawn Points]]
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[[Camping]]
 +
[[Herd]]
 +
[[Game Element Trading]]
 +
[[Treasure]]
 +
[[Resources]]
 +
[[Scores]]
 +
[[Rewards]]
 +
[[Sustenance Rewards]]
 +
[[Goal Hierarchies]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
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[[Collections]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 07:35, 19 May 2022

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Insectopia Pirates! Pacman must die BotFighters

Instantiated by: Transfer of Control, Tools

Modulated by: Herd

Player-Defined Goals Maneuvering Drop-In/Drop-Out Drawing Stacks Freedom of Choice Power-Ups Grind Achievements Encouraged Return Visits Grinding Geometric Progression Game Items Crafting Character Development Pick-Ups Thematic Consistency Movement Chargers Spawn Points Camping Herd Game Element Trading Treasure Resources Scores Rewards Sustenance Rewards Goal Hierarchies

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

Collections

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Collecting that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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