Difference between revisions of "Collecting"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Insectopia]] | ||
+ | [[Pirates!]] | ||
+ | [[Pacman must die]] | ||
+ | [[BotFighters]] | ||
− | + | Instantiated by: [[Transfer of Control]], [[Tools]] | |
− | + | Modulated by: Herd | |
− | + | [[Player-Defined Goals]] | |
− | + | [[Maneuvering]] | |
− | + | [[Drop-In/Drop-Out]] | |
− | + | [[Drawing Stacks]] | |
− | [ | + | [[Freedom of Choice]] |
+ | [[Power-Ups]] | ||
+ | [[Grind Achievements]] | ||
+ | [[Encouraged Return Visits]] | ||
+ | [[Grinding]] | ||
+ | [[Geometric Progression]] | ||
+ | [[Game Items]] | ||
+ | [[Crafting]] | ||
+ | [[Character Development]] | ||
+ | [[Pick-Ups]] | ||
+ | [[Thematic Consistency]] | ||
+ | [[Movement]] | ||
+ | [[Chargers]] | ||
+ | [[Spawn Points]] | ||
+ | [[Camping]] | ||
+ | [[Herd]] | ||
+ | [[Game Element Trading]] | ||
+ | [[Treasure]] | ||
+ | [[Resources]] | ||
+ | [[Scores]] | ||
+ | [[Rewards]] | ||
+ | [[Sustenance Rewards]] | ||
+ | [[Goal Hierarchies]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Collections]] | |
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 07:35, 19 May 2022
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Insectopia Pirates! Pacman must die BotFighters
Instantiated by: Transfer of Control, Tools
Modulated by: Herd
Player-Defined Goals Maneuvering Drop-In/Drop-Out Drawing Stacks Freedom of Choice Power-Ups Grind Achievements Encouraged Return Visits Grinding Geometric Progression Game Items Crafting Character Development Pick-Ups Thematic Consistency Movement Chargers Spawn Points Camping Herd Game Element Trading Treasure Resources Scores Rewards Sustenance Rewards Goal Hierarchies
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Collecting that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-