Difference between revisions of "Process"
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==== Old patterns? ==== | ==== Old patterns? ==== | ||
I'd suggest we put in all the old patterns manual, it will take more time but then we actually make sure we go through each patterns as we put them in. And may not all patterns should be in the updated collection... --[[User:Staffan Björk|Staffan Björk]] 16:53, 2 November 2009 (UTC) | I'd suggest we put in all the old patterns manual, it will take more time but then we actually make sure we go through each patterns as we put them in. And may not all patterns should be in the updated collection... --[[User:Staffan Björk|Staffan Björk]] 16:53, 2 November 2009 (UTC) | ||
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+ | I'd suggest we use "Can Instantiate", "Can Modulate", "Can Be Instantiated By", "Can Be Modulated By" and "Potentially Conflicting" for the different relations just to show that there are seldom or never exact cause and effect relations between the patterns. --[[User:Staffan Björk|Staffan Björk]] 10:11, 19 November 2009 (UTC) | ||
=== Game Descriptions === | === Game Descriptions === | ||
I'd suggeset that all games mentioned as examples get their own page. Besides just basic information about the game this could also include brief analysis of the game mentioning the most important patterns. --[[User:Staffan Björk|Staffan Björk]] 15:43, 5 November 2009 (UTC) | I'd suggeset that all games mentioned as examples get their own page. Besides just basic information about the game this could also include brief analysis of the game mentioning the most important patterns. --[[User:Staffan Björk|Staffan Björk]] 15:43, 5 November 2009 (UTC) |
Revision as of 10:11, 19 November 2009
Contents
Quick Links
Gameplay Design Pattern Template
All patterns
To Do Lists
Category:Needs work - list of patterns and game descriptions that exist but need more work
Special:WantedPages - pages that are linked to but do not exist
Pattern Suggestion List - for lists of new patterns to create
Special:ShortPages - list for detecting short pattern descriptions
Category:Unwanted pages - list of pages that should have no links to them (read: they only exist to help finding the links to them)
People's specific work pages
To show that a page has been left half done you might want to flag it by having it in a specific category:
Staffan's current workpage - for Staffan Björk
Changes in how we write
I'd suggest we include discussions about how the pattern relates to the interface, narrative or diegetic presentation to make them more concrete. --Staffan Björk 17:09, 2 November 2009 (UTC)
Vocabulary
To make the patterns consistent it is probably good that we have a common Vocabulary.
Pattern Retrieval Method suggestions
We take a bunch of games known for innovation, published after 2004 (publication of the original GDP) and see if we can extract patterns out of their novel features. (Hidden Traitor? Simultaneous limited realtime planning? "Max Payne-dilemma-solution-something"?)
Old patterns?
I'd suggest we put in all the old patterns manual, it will take more time but then we actually make sure we go through each patterns as we put them in. And may not all patterns should be in the updated collection... --Staffan Björk 16:53, 2 November 2009 (UTC)
I'd suggest we use "Can Instantiate", "Can Modulate", "Can Be Instantiated By", "Can Be Modulated By" and "Potentially Conflicting" for the different relations just to show that there are seldom or never exact cause and effect relations between the patterns. --Staffan Björk 10:11, 19 November 2009 (UTC)
Game Descriptions
I'd suggeset that all games mentioned as examples get their own page. Besides just basic information about the game this could also include brief analysis of the game mentioning the most important patterns. --Staffan Björk 15:43, 5 November 2009 (UTC)