Difference between revisions of "Minigames"
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[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Needs work]] | ||
+ | [[Category:Needs revision]] | ||
+ | [[Category:Needs examples]] | ||
+ | [[Category:Needs references]] | ||
+ | [[Category:Patterns created on the Wiki]] | ||
[[Category:Stub]] | [[Category:Stub]] | ||
+ | ''A small game played through another game.'' | ||
+ | This pattern is a still a stub. | ||
+ | |||
+ | === Examples === | ||
In [[Fallout: New Vegas]] the [[Collectible Card Games|Collectible Card Game]] ''Caravan'' and several traditional gambling games are implemented as [[Minigames]]. | In [[Fallout: New Vegas]] the [[Collectible Card Games|Collectible Card Game]] ''Caravan'' and several traditional gambling games are implemented as [[Minigames]]. | ||
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+ | |||
+ | == Using the pattern == | ||
+ | |||
+ | === Diegetic Aspects === | ||
+ | |||
+ | === Interface Aspects === | ||
+ | |||
+ | === Narrative Aspects === | ||
+ | |||
+ | == Consequences == | ||
+ | |||
+ | == Relations == | ||
+ | |||
+ | === Can Instantiate === | ||
+ | |||
+ | ==== with ... ==== | ||
+ | |||
+ | === Can Modulate === | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | |||
+ | === Possible Closure Effects === | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | |||
+ | == History == | ||
+ | New pattern created in this wiki. | ||
+ | |||
+ | == References == | ||
+ | - |
Revision as of 14:57, 2 January 2011
A small game played through another game.
This pattern is a still a stub.
Examples
In Fallout: New Vegas the Collectible Card Game Caravan and several traditional gambling games are implemented as Minigames.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-