Difference between revisions of "Evolving Rule Sets"
From gdp3
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[[Category:Needs references]] | [[Category:Needs references]] | ||
+ | [[Category:Staffan's current workpage]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
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== Using the pattern == | == Using the pattern == | ||
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+ | That the rules of a game instance changes as gameplay takes place; Enablers: Events Timed to the Real World; Consequences: Ephemeral Events, Encouraged Return Visits, Exploration, Red Queen Dilemma | ||
[[Evolving Rule Sets]] differ from [[Varying Rule Sets]] in that latter does not need rules to be made during gameplay, the can all exist before game instances begin but not be active. | [[Evolving Rule Sets]] differ from [[Varying Rule Sets]] in that latter does not need rules to be made during gameplay, the can all exist before game instances begin but not be active. |
Revision as of 19:30, 15 January 2011
Games where the new rules are added to the game as gameplay progresses.
This pattern is a still a stub.
Contents
Examples
Using the pattern
That the rules of a game instance changes as gameplay takes place; Enablers: Events Timed to the Real World; Consequences: Ephemeral Events, Encouraged Return Visits, Exploration, Red Queen Dilemma
Evolving Rule Sets differ from Varying Rule Sets in that latter does not need rules to be made during gameplay, the can all exist before game instances begin but not be active.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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