Difference between revisions of "Public Player Statistics"
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''Statistics about players that are easily accessible to others.'' | ''Statistics about players that are easily accessible to others.'' | ||
While players can always lets other know how well (or bad) they performed in a game, games can help with this by keeping track of player data and making it available to others. These [[Public Player Statistics]] may only be accessible to others playing the game or anyone with access to the Internet, but they make what players do more important since they need to stand for their performances. | While players can always lets other know how well (or bad) they performed in a game, games can help with this by keeping track of player data and making it available to others. These [[Public Player Statistics]] may only be accessible to others playing the game or anyone with access to the Internet, but they make what players do more important since they need to stand for their performances. | ||
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=== Examples === | === Examples === | ||
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The rise of achievement system on Steam, Xbox Live, and PlayStation Network are examples of [[Public Player Statistics]]. These allow players of numerous games, including the [[Left 4 Dead series]], [[Cogs]], [[Fallout: New Vegas]], and [[Assassin's Creed II]], to see how far and well they have played the games compared to their friends, and if they have done optional challenges. | The rise of achievement system on Steam, Xbox Live, and PlayStation Network are examples of [[Public Player Statistics]]. These allow players of numerous games, including the [[Left 4 Dead series]], [[Cogs]], [[Fallout: New Vegas]], and [[Assassin's Creed II]], to see how far and well they have played the games compared to their friends, and if they have done optional challenges. | ||
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+ | [[FarmVille]] and [[Ravenwood Fair]] let players broadcast what they are doing, including when they level up, to all other people on Facebook. | ||
== Using the pattern == | == Using the pattern == | ||
− | [[Public Player Statistics]] can quite easily be created through the use of [[Global High Score Lists]] or [[Achievements]] as long as they can be accessed by others. | + | [[Public Player Statistics]] can quite easily be created through the use of [[Global High Score Lists]] or [[Achievements]] as long as they can be accessed by others. They can then be modulated so only selected people can view them through the use of [[Friend Lists]] (or so that players can filter presentations when the gameplay data of very many players can be accessed), or that people not even playing the games are told about them through [[Extra-Game Event Broadcasting]]. The latter option may be be under players' control (like updating one's status on Facebook about what one has done in [[FarmVille]] or [[Ravenwood Fair]]) or automatically be sent out by the system. |
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[[Game-Induced Player Social Status]] | [[Game-Induced Player Social Status]] | ||
+ | [[Visits]] | ||
[[Challenging Gameplay]] | [[Challenging Gameplay]] | ||
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[[Goal Achievements]] | [[Goal Achievements]] | ||
− | [[ | + | [[Non-Player Help]] |
Having a [[Possibility of Anonymity]] in a game removes a central point with having [[Public Player Statistics]]. This can however be modulated through the use of [[Handles]] which may be recognized by friends or small subgroups of other players. | Having a [[Possibility of Anonymity]] in a game removes a central point with having [[Public Player Statistics]]. This can however be modulated through the use of [[Handles]] which may be recognized by friends or small subgroups of other players. | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Extra-Game Event Broadcasting]], | ||
+ | [[Friend Lists]], | ||
[[Handles]] | [[Handles]] | ||
Revision as of 21:30, 24 February 2011
Statistics about players that are easily accessible to others.
While players can always lets other know how well (or bad) they performed in a game, games can help with this by keeping track of player data and making it available to others. These Public Player Statistics may only be accessible to others playing the game or anyone with access to the Internet, but they make what players do more important since they need to stand for their performances.
Contents
Examples
The high score lists on early arcade games such as Asteroids are early examples of Public Player Statistics, even if they are only available to those in close proximity to the machines.
The rise of achievement system on Steam, Xbox Live, and PlayStation Network are examples of Public Player Statistics. These allow players of numerous games, including the Left 4 Dead series, Cogs, Fallout: New Vegas, and Assassin's Creed II, to see how far and well they have played the games compared to their friends, and if they have done optional challenges.
FarmVille and Ravenwood Fair let players broadcast what they are doing, including when they level up, to all other people on Facebook.
Using the pattern
Public Player Statistics can quite easily be created through the use of Global High Score Lists or Achievements as long as they can be accessed by others. They can then be modulated so only selected people can view them through the use of Friend Lists (or so that players can filter presentations when the gameplay data of very many players can be accessed), or that people not even playing the games are told about them through Extra-Game Event Broadcasting. The latter option may be be under players' control (like updating one's status on Facebook about what one has done in FarmVille or Ravenwood Fair) or automatically be sent out by the system.
Less obvious
Game-Induced Player Social Status
Having a Possibility of Anonymity in a game removes a central point with having Public Player Statistics. This can however be modulated through the use of Handles which may be recognized by friends or small subgroups of other players.
Consequences
Public Player Statistics can increase the Value of Effort for players in games since it allows them to have their Game Mastery broadcasted as Extra-Game Consequences. It also allows Spectators of sorts even if this was not possible earlier since others can follow the changes in the statistics.
Relations
Can Instantiate
Extra-Game Consequences, Spectators
Can Modulate
Can Be Instantiated By
Achievements, Global High Score Lists
Can Be Modulated By
Extra-Game Event Broadcasting, Friend Lists, Handles
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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