Difference between revisions of "Line of Sight"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | [[Levels]] | ||
+ | [[Quick Travel]] | ||
+ | [[Alignment]] | ||
+ | [[Combat]] | ||
+ | [[Aim & Shoot]] | ||
+ | |||
+ | [[Game Worlds]] | ||
+ | |||
+ | [[Line of Sight]] requires that there is something that can block it in the [[Game Worlds]], and this is typically [[Environmental Effects]], [[Game Items]], or simply walls and other obstacles. By providing additional meaning to these design options, [[Line of Sight]] can be seen as modulating them. | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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=== Can Modulate === | === Can Modulate === | ||
+ | [[Environmental Effects]], | ||
+ | [[Game Items]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 22:12, 26 March 2011
The requirement of an clear view to the target of an action.
Contents
Examples
Using the pattern
Levels Quick Travel Alignment Combat Aim & Shoot
Line of Sight requires that there is something that can block it in the Game Worlds, and this is typically Environmental Effects, Game Items, or simply walls and other obstacles. By providing additional meaning to these design options, Line of Sight can be seen as modulating them.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Environmental Effects, Game Items
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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