Difference between revisions of "Player Created Game Elements"
From gdp3
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[[Crafting]] | [[Crafting]] | ||
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== Relations == | == Relations == | ||
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[[Player Constructed Game Elements]] | [[Player Constructed Game Elements]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Freedom of Choice]], | |
− | + | [[Game Items]], | |
+ | [[Pottering]] | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Roleplaying]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Algorithmic Agents]], | ||
+ | [[Construction]], | ||
+ | [[Crafting]], | ||
+ | [[Extra-Game Actions]], | ||
+ | [[Player-Created Characters]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 11:44, 26 May 2011
Game Elements created by players to be used in a game.
This pattern is a still a stub.
Contents
Examples
Levels in the Advance Wars series
Larps
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Player Constructed Game Elements
Can Instantiate
Freedom of Choice, Game Items, Pottering
Can Modulate
Can Be Instantiated By
Algorithmic Agents, Construction, Crafting, Extra-Game Actions, Player-Created Characters
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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