Difference between revisions of "Gameplay Design Pattern Template, Shortened"
From gdp3
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+ | <pre> | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
+ | [[Category:Needs references]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
[[Category:Stub]] | [[Category:Stub]] | ||
+ | [[Category:To be Published]] | ||
+ | [[Category:Staffan's current workpage]] | ||
+ | </pre> | ||
''The one-sentence "definition" that should be in italics.'' | ''The one-sentence "definition" that should be in italics.'' | ||
+ | |||
+ | This pattern is a still a stub. | ||
=== Examples === | === Examples === | ||
+ | |||
+ | ==== Anti-Examples ==== | ||
+ | optional | ||
== Using the pattern == | == Using the pattern == | ||
Line 15: | Line 25: | ||
=== Interface Aspects === | === Interface Aspects === | ||
− | === | + | === Narration Aspects === |
== Consequences == | == Consequences == | ||
Line 22: | Line 32: | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | - | ||
+ | |||
+ | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
+ | - | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | - | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
+ | |||
+ | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == | ||
− | + | An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>. | |
+ | |||
''or'' | ''or'' | ||
− | New pattern created in this wiki. | + | |
+ | New pattern created in this wiki. | ||
== References == | == References == | ||
<references> | <references> | ||
− | <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> | + | <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref> |
</references> | </references> | ||
+ | |||
+ | == Acknowledgements == | ||
+ | - |
Latest revision as of 09:29, 30 July 2014
[[Category:Patterns]] [[Category:Needs work]] [[Category:Needs revision]] [[Category:Needs examples]] [[Category:Needs references]] [[Category:Patterns created on the Wiki]] [[Category:Stub]] [[Category:To be Published]] [[Category:Staffan's current workpage]]
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-