Difference between revisions of "Treasure"

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(Created page with "Category:Pervasive Games Category:Computer Games Category:Needs work Category:Game Stub == Brief == This page is a game stub. For more information see the paper '...")
 
 
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[[Category:Computer Games]]
 
[[Category:Computer Games]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
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[[Category:Games]]
 
[[Category:Game Stub]]
 
[[Category:Game Stub]]
 
== Brief ==
 
== Brief ==
This page is a game stub. For more information see the paper ''Gaming on the Edge: Using Seams in Ubicomp Games''<ref name=2chalmers"/>.
+
This page is a game stub. For more information see the paper ''Gaming on the Edge: Using Seams in Ubicomp Games''<ref name="chalmers"/>.
  
 
=== Main Gameplay Design Patterns ===
 
=== Main Gameplay Design Patterns ===
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== Gameplay ==
 
== Gameplay ==
 
[[Collecting]],  
 
[[Collecting]],  
[[Exploration]],  
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[[Game World Exploration]],  
 
[[Seamful Gameplay]],  
 
[[Seamful Gameplay]],  
 
[[Pervasive Gameplay]],  
 
[[Pervasive Gameplay]],  

Latest revision as of 18:12, 25 July 2015

Brief

This page is a game stub. For more information see the paper Gaming on the Edge: Using Seams in Ubicomp Games[1].

Main Gameplay Design Patterns

Gameplay

Collecting, Game World Exploration, Seamful Gameplay, Pervasive Gameplay, Physical Navigation

Other Noteworthy Aspects

Developer

Publisher

References

  1. Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S. & Tennen, P. (2005).Gaming on the Edge: Using Seams in Ubicomp Games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology.

Acknowledgments

-