Difference between revisions of "Treasure"

From gdp3
Jump to: navigation, search
 
Line 11: Line 11:
 
== Gameplay ==
 
== Gameplay ==
 
[[Collecting]],  
 
[[Collecting]],  
−
[[Exploration]],  
+
[[Game World Exploration]],  
 
[[Seamful Gameplay]],  
 
[[Seamful Gameplay]],  
 
[[Pervasive Gameplay]],  
 
[[Pervasive Gameplay]],  

Latest revision as of 18:12, 25 July 2015

Brief

This page is a game stub. For more information see the paper Gaming on the Edge: Using Seams in Ubicomp Games[1].

Main Gameplay Design Patterns

Gameplay

Collecting, Game World Exploration, Seamful Gameplay, Pervasive Gameplay, Physical Navigation

Other Noteworthy Aspects

Developer

Publisher

References

  1. ↑ Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S. & Tennen, P. (2005).Gaming on the Edge: Using Seams in Ubicomp Games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology.

Acknowledgments

-