Difference between revisions of "Friendly Fire"

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== Relations ==
 
== Relations ==
[[Challenging Gameplay]]
+
=== Can Instantiate ===
[[Internal Rivalry]]
+
[[Challenging Gameplay]],
[[Difficulty Levels]]
+
[[Internal Rivalry]],
 
[[Thematic Consistency]]
 
[[Thematic Consistency]]
[[Player Killing]]
 
[[Death Consequences]]
 
 
=== Can Instantiate ===
 
  
 
==== with ... ====
 
==== with ... ====
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Aim & Shoot]],
 
[[Combat]]
 
[[Combat]]
[[Aim & Shoot]]
+
 
 +
[[Difficulty Levels]] in games with [[Teams]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Player Killing]] together with [[Teams]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Death Consequences]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Internal Rivalry]]
  
 
== History ==
 
== History ==

Revision as of 08:49, 8 July 2011

Attacks from members in the same team that cause damage.

This pattern is a still a stub.

Examples

Fallout series (at least later ones)

Team Fortress series ?

Left 4 Dead series

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Challenging Gameplay, Internal Rivalry, Thematic Consistency

with ...

Can Modulate

Aim & Shoot, Combat

Difficulty Levels in games with Teams

Can Be Instantiated By

Player Killing together with Teams

Can Be Modulated By

Death Consequences

Possible Closure Effects

Potentially Conflicting With

Internal Rivalry

History

New pattern created in this wiki.

References

-

Acknowledgements

-