Difference between revisions of "Friendly Fire"

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== Using the pattern ==
 
== Using the pattern ==
Making [[Friendly Fire]] possible in games basically consist of letting [[Combat]] rules and [[Death Consequences]] affect  
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Making [[Friendly Fire]] possible in games basically consist of letting [[Combat]] rules and [[Death Consequences]] affect other members in players' own [[Teams]]. This makes the presence of [[Teams]] in combination with  [[Player Killing]] or [[Companions]] that can be killed a requirement for having the pattern.
 
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[[Player Killing]] together with [[Teams]]
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=== Can Be Modulated By ===
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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=== Narrative Aspects ===
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== Consequences ==
 
== Consequences ==
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=== Can Modulate ===
 
=== Can Modulate ===
 
[[Aim & Shoot]],  
 
[[Aim & Shoot]],  
[[Combat]]
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[[Combat]],
 
[[Companions]],  
 
[[Companions]],  
 
[[Teams]]
 
[[Teams]]

Revision as of 09:13, 8 July 2011

Attacks from members in the same team that cause damage.

Friendly Fire existing in games where attacks can affect enemies and friends alike. This typically makes players have to be more careful with how the act in combat environments.

Examples

Fallout series (at least later ones)

Team Fortress series ?

Left 4 Dead series

America's Army

Using the pattern

Making Friendly Fire possible in games basically consist of letting Combat rules and Death Consequences affect other members in players' own Teams. This makes the presence of Teams in combination with Player Killing or Companions that can be killed a requirement for having the pattern.

Consequences

Friendly Fire modifies the way players can engage in Aim & Shoot activities as part of Combat while playing Multiplayer Games with Teams. The risk of hitting team members, either other players or Companions, make Friendly Fire give more Challenging Gameplay while at the same time supporting Thematic Consistency - at least in games which try to simulate real world weapons. When optional, selecting Friendly Fire in Team-based games is one way of setting Difficulty Levels.

Friendly Fire can easily spark of Internal Rivalry in Teams, but also make it difficult to maintain the rivalry for a longer time since violence can end the conflict quickly.

Relations

Can Instantiate

Challenging Gameplay, Internal Rivalry, Thematic Consistency

Can Modulate

Aim & Shoot, Combat, Companions, Teams

Difficulty Levels and Multiplayer Games in games with Teams

Can Be Instantiated By

Player Killing together with Teams

Can Be Modulated By

Death Consequences

Possible Closure Effects

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Potentially Conflicting With

Internal Rivalry

History

New pattern created in this wiki.

References

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Acknowledgements

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