Difference between revisions of "Killcams"
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== Relations == | == Relations == | ||
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[[Combat]] | [[Combat]] | ||
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[[Spatial Engrossment]], | [[Spatial Engrossment]], | ||
[[Third-Person Views]] | [[Third-Person Views]] | ||
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− | |||
=== Can Modulate === | === Can Modulate === | ||
[[First-Person Views]], | [[First-Person Views]], | ||
+ | [[Player Killing]], | ||
[[Repeated Dominiation]] | [[Repeated Dominiation]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | - | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == | ||
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== References == | == References == | ||
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== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 17:49, 6 August 2011
Replays of kills in games that are shown directly after they occur.
Deaths in games are usually important events. However, some games - especially first-person shooters - it can be difficult to perceive the circumstances in which they occurred. Killcams are solutions to this that simply replay the moments leading up to the deaths and may be used both to highlight players' own actions or let them know how they were killed.
Contents
Examples
Killcams in the Call of Duty and Battlefield series show players how they were killed - often revealing the position of the enemies that was the cause of their deaths. Fallout 3 and Fallout: New Vegas provide Killcams both when players have managed to kill enemies spectacularly or when they themselves have died.
The web site giantbomb.com has a list of games using Killcams.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Cameras, Cutscenes, Point of Interest Indications, Player Balance, Replays, Spatial Engrossment, Third-Person Views
Can Modulate
First-Person Views, Player Killing, Repeated Dominiation
Can Be Instantiated By
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Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
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Acknowledgements
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