Difference between revisions of "Point of Interest Indicators"
From gdp3
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== Relations == | == Relations == | ||
+ | [[God Views]] | ||
+ | [[Clues]] | ||
+ | [[Diegetically Outstanding Featuers]] | ||
+ | |||
+ | [[Player/Character Skill Composites]] | ||
+ | [[Characters]] | ||
+ | [[Diegetically Outstanding Features]] | ||
+ | [[First-Person Views]] | ||
+ | [[Third-Person Views]] | ||
+ | [[Killcams]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 09:55, 9 August 2011
...
This pattern is a still a stub.
See Linderoth (2010)[1] for details on how Point of Interest Indications affect how players learn to play games.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
God Views Clues Diegetically Outstanding Featuers
Player/Character Skill Composites Characters Diegetically Outstanding Features First-Person Views Third-Person Views Killcams
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki. However, it was first reported as a design feature in games by Linderoth (2010)[1].
References
- ↑ 1.0 1.1 Linderoth, J. (2010). Why gamers donʼt learn more - An ecological approach to games as learning environment, in Nordic DiGRA 2010.
Acknowledgements
-