Difference between revisions of "Gameplay Design Pattern Template, Shortened"
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== History == | == History == | ||
A rewrite version of the pattern ''Illusion of Influence'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>. | A rewrite version of the pattern ''Illusion of Influence'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>. | ||
+ | |||
''or'' | ''or'' | ||
− | New pattern created in this wiki. | + | |
+ | New pattern created in this wiki. | ||
== References == | == References == |
Revision as of 20:23, 11 April 2010
The one-sentence "definition" that should be in italics.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A rewrite version of the pattern Illusion of Influence that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.