Difference between revisions of "Trick Taking"
Line 24: | Line 24: | ||
or trying to hit an exact number of tricks, possibly determined by [[Bidding]]. | or trying to hit an exact number of tricks, possibly determined by [[Bidding]]. | ||
+ | Tricks may be collected individually or shared by [[Teams]] (as for example in [[Contract Bridge]]). | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 50: | Line 51: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Bidding]], | [[Bidding]], | ||
+ | [[Teams]], | ||
[[Trumps]] | [[Trumps]] | ||
Revision as of 10:40, 23 August 2011
A play of cards or tiles by several players which is won by one of them.
Trick Taking is the action in card games where each player plays one card in turn and all the cards, forming a trick, is won by one of the players. Often winning is determined by playing the highest card in one suit although trumps may beat this.
Contents
Examples
Many well-known Card Games use Trick Taking. Examples include Contract Bridge, Hearts, and Whist.
42 is a Trick Taking game played with dominoes rather than with cards.
See The Penguin Encyclopedia of Card Games[1] for more examples of Trick Taking card games. Wikipedia also has a list of Trick Taking games[2].
Using the pattern
As many as possible as few as possible or trying to hit an exact number of tricks, possibly determined by Bidding.
Tricks may be collected individually or shared by Teams (as for example in Contract Bridge).
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with Discard Piles
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ Parlett, D. (2000). The Penguin Encyclopedia of Card Games. Penguin Books Ltd; 2nd Revised edition edition.
- ↑ Wikipedia list of Trick Taking games.
Acknowledgements
-