Difference between revisions of "Crosshairs"

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[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
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[[Category:Interface Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
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=== Examples ===
 
=== Examples ===
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Given its definition, [[Crosshairs]] are used in [[:Category:Computer-based Games|Computer-based Games]]. They practically exist in all [[:Category:FPS Games|First-Person Shooters]], e.g. [[Borderlands]] and the [[Battlefield series|Battlefield]], [[Far Cry series|Far Cry]], [[Left 4 Dead series|Left 4 Dead]], [[Quake series|Quake]], and [[Unreal Tournament series]]. Other games that make use of [[Crosshairs]] - because they also contain shooting as part of the gameplay - include [[Mirror's Edge]]] and the [[Fallout series|Fallout]], [[Mass Effect series|Mass Effect]], and [[Tomb Raider series]].
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While most with [[Crosshairs]] have them fixed in the middle of the display, exception such as [[Missile Command]] and [[Operation Wolf]] exist.
  
 
The site GiantBomb has an extensive [http://www.giantbomb.com/auto-aim/92-145/ list] of more games using various forms of [[Auto-Aim]].
 
The site GiantBomb has an extensive [http://www.giantbomb.com/auto-aim/92-145/ list] of more games using various forms of [[Auto-Aim]].
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== Using the pattern ==
 
== Using the pattern ==
  
=== Diegetic Aspects ===
 
  
 
=== Interface Aspects ===
 
=== Interface Aspects ===
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[[Crosshairs]] is an [[Category:Interface Patterns|Interface Pattern]]. However, the actual design of [[Crosshairs]] is often changed to reflect with [[Weapons|Weapon]]
  
=== Narrative Aspects ===
 
  
 
== Consequences ==
 
== Consequences ==

Revision as of 08:52, 21 September 2011

...

This pattern is a still a stub.

Examples

Given its definition, Crosshairs are used in Computer-based Games. They practically exist in all First-Person Shooters, e.g. Borderlands and the Battlefield, Far Cry, Left 4 Dead, Quake, and Unreal Tournament series. Other games that make use of Crosshairs - because they also contain shooting as part of the gameplay - include Mirror's Edge] and the Fallout, Mass Effect, and Tomb Raider series.

While most with Crosshairs have them fixed in the middle of the display, exception such as Missile Command and Operation Wolf exist.

The site GiantBomb has an extensive list of more games using various forms of Auto-Aim.

Using the pattern

Interface Aspects

Crosshairs is an. However, the actual design of Crosshairs is often changed to reflect with Weapon


Consequences

Combat Aim & Shoot Variable Accuracy Weapons God Finger's

HUD Interfaces Non-Diegetic Features


Tooltips Auto-Aim

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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