Difference between revisions of "Treasure"

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(Created page with "Category:Pervasive Games Category:Computer Games Category:Needs work Category:Game Stub == Brief == This page is a game stub. For more information see the paper '...")
 
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[[Category:Game Stub]]
 
[[Category:Game Stub]]
 
== Brief ==
 
== Brief ==
This page is a game stub. For more information see the paper ''Gaming on the Edge: Using Seams in Ubicomp Games''<ref name=2chalmers"/>.
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This page is a game stub. For more information see the paper ''Gaming on the Edge: Using Seams in Ubicomp Games''<ref name="chalmers"/>.
  
 
=== Main Gameplay Design Patterns ===
 
=== Main Gameplay Design Patterns ===

Revision as of 14:09, 26 January 2012

Brief

This page is a game stub. For more information see the paper Gaming on the Edge: Using Seams in Ubicomp Games[1].

Main Gameplay Design Patterns

Gameplay

Collecting, Exploration, Seamful Gameplay, Pervasive Gameplay, Physical Navigation

Other Noteworthy Aspects

Developer

Publisher

References

  1. Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S. & Tennen, P. (2005).Gaming on the Edge: Using Seams in Ubicomp Games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology.

Acknowledgments

-