Difference between revisions of "Predetermined Story Structures"

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=== Examples ===
 
=== Examples ===
 
http://en.wikipedia.org/wiki/Gamebook
 
http://en.wikipedia.org/wiki/Gamebook
 
[[Summary Updates]]
 
[[Narration Structures]]
 
[[Unwinnable Games]]
 
[[Tension]]
 
[[Luck]]
 
[[Dedicated Game Facilitators]]
 
[[Levels]]
 
[[Characters]]
 
[[Freedom of Choice]]
 
[[Companions]]
 
[[Character Defining Actions]]
 
[[Detective Structures]]
 
[[Factions]]
 
[[Melodramatic Structures]]
 
[[Information Passing]]
 
[[Cutscenes]]
 
[[Renamed Patterns]]
 
[[Game Worlds]]
 
[[Ephemeral Goals]]
 
[[Self-Facilitated Games]]
 
[[Game Masters]]
 
[[Persistent Game Worlds]]
 
[[MacGuffins]]
 
[[Alien Space Bats]]
 
[[Big Dumb Objects]]
 
[[Quests]]
 
[[Character Development]]
 
[[Traps]]
 
[[Inaccessible Areas]]
 
[[Switches]]
 
[[Controllers]]
 
[[Clues]]
 
[[Boss Monsters]]
 
[[Thematic Consistency]]
 
[[Temporal Consistency]]
 
[[Player Characters]]
 
[[Predictable Consequences]]
 
[[Privileged Movement]]
 
[[One-Way Travel]]
 
[[Scripted Information Sequences]]
 
[[Gain Competence]]
 
[[New Abilities]]
 
[[Sidequests]]
 
[[Main Quests]]
 
[[Permadeath]]
 
[[Player Elimination]]
 
[[Spawning]]
 
[[Invulnerabilities]]
 
[[Conditional Passageways]]
 
[[Helpers]]
 
[[Replays]]
 
[[Procedurally Generated Game Worlds]]
 
[[Persistent Game World Changes]]
 
[[Puzzle Solving]]
 
[[Red Herrings]]
 
[[Traverse]]
 
[[Loading Hints]]
 
[[Feigned Die Rolls]]
 
[[Quick Time Events]]
 
[[Scenes]]
 
  
 
== Using the pattern ==
 
== Using the pattern ==
Line 87: Line 26:
  
 
== Relations ==
 
== Relations ==
[[Summary Updates]]
 
[[Unwinnable Games]]
 
[[Tension]]
 
[[Luck]]
 
[[Dedicated Game Facilitators]]
 
[[Levels]]
 
[[Freedom of Choice]]
 
 
[[Companions]]
 
[[Companions]]
 
[[Character Defining Actions]]
 
[[Character Defining Actions]]
Line 112: Line 44:
 
[[Quests]]
 
[[Quests]]
 
[[Character Development]]
 
[[Character Development]]
[[Traps]]
+
[[Traps]],
 
[[Inaccessible Areas]]
 
[[Inaccessible Areas]]
[[Switches]]
+
[[Switches]],
 
[[Controllers]]
 
[[Controllers]]
[[Clues]]
+
[[Clues]],
 
[[Boss Monsters]]
 
[[Boss Monsters]]
 
[[Thematic Consistency]]
 
[[Thematic Consistency]]
Line 127: Line 59:
 
[[Gain Competence]]
 
[[Gain Competence]]
 
[[New Abilities]]
 
[[New Abilities]]
[[Sidequests]]
+
[[Sidequests]],
[[Main Quests]]
+
[[Main Quests]],
[[Permadeath]]
+
[[Permadeath]],
 
[[Player Elimination]]
 
[[Player Elimination]]
[[Spawning]]
+
[[Spawning]],
 
[[Invulnerabilities]]
 
[[Invulnerabilities]]
 
[[Conditional Passageways]]
 
[[Conditional Passageways]]
[[Helpers]]
+
[[Helpers]],
[[Replays]]
+
[[Replays]],
 
[[Procedurally Generated Game Worlds]]
 
[[Procedurally Generated Game Worlds]]
 
[[Persistent Game World Changes]]
 
[[Persistent Game World Changes]]
[[Puzzle Solving]]
+
[[Puzzle Solving]],
[[Red Herrings]]
+
[[Red Herrings]],
[[Traverse]]
+
[[Traverse]],
[[Loading Hints]]
+
[[Loading Hints]],
[[Feigned Die Rolls]]
+
[[Quick Time Events]],
[[Quick Time Events]]
+
 
[[Scenes]]
 
[[Scenes]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
+
[[Luck]],
==== with ... ====
+
[[Tension]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
[[Characters]]
+
[[Characters]],
 +
[[Freedom of Choice]],
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Levels]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
[[Feigned Die Rolls]]
+
[[Dedicated Game Facilitators]],
 +
[[Feigned Die Rolls]],
 +
[[Freedom of Choice]],
 +
[[Summary Updates]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Freedom of Choice]],
 +
[[Unwinnable Games]]
 +
 
[[Death Consequences]] when these can apply to [[Characters]] important to the narrative
 
[[Death Consequences]] when these can apply to [[Characters]] important to the narrative
  

Revision as of 09:19, 8 July 2014


Narration Structures of a game that exist before game instances begin.

This pattern is a still a stub.

Examples

http://en.wikipedia.org/wiki/Gamebook

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Companions Character Defining Actions Detective Structures Factions Melodramatic Structures Information Passing Cutscenes Renamed Patterns Game Worlds Ephemeral Goals Self-Facilitated Games Game Masters Persistent Game Worlds MacGuffins Alien Space Bats Big Dumb Objects Quests Character Development Traps, Inaccessible Areas Switches, Controllers Clues, Boss Monsters Thematic Consistency Temporal Consistency Player Characters Predictable Consequences Privileged Movement One-Way Travel Scripted Information Sequences Gain Competence New Abilities Sidequests, Main Quests, Permadeath, Player Elimination Spawning, Invulnerabilities Conditional Passageways Helpers, Replays, Procedurally Generated Game Worlds Persistent Game World Changes Puzzle Solving, Red Herrings, Traverse, Loading Hints, Quick Time Events, Scenes

Can Instantiate

Luck, Tension

Can Modulate

Characters, Freedom of Choice,

Can Be Instantiated By

Levels

Can Be Modulated By

Dedicated Game Facilitators, Feigned Die Rolls, Freedom of Choice, Summary Updates

Possible Closure Effects

-

Potentially Conflicting With

Freedom of Choice, Unwinnable Games

Death Consequences when these can apply to Characters important to the narrative

History

New pattern created in this wiki.

References

-