Difference between revisions of "Category:Aesthetic Patterns"
From gdp3
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Patterns in this category are within the Aesthetic part of the [[MDA Framework]]. See also [[:Category:Mechanical Patterns|Mechanical Patterns]] and [[:Category:Dynamic Patterns|Dynamic Patterns]]. These are patterns that also relate to the presentation of the game world. For all patterns, see the complete list of [[:Category:Patterns|patterns]]. | Patterns in this category are within the Aesthetic part of the [[MDA Framework]]. See also [[:Category:Mechanical Patterns|Mechanical Patterns]] and [[:Category:Dynamic Patterns|Dynamic Patterns]]. These are patterns that also relate to the presentation of the game world. For all patterns, see the complete list of [[:Category:Patterns|patterns]]. | ||
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+ | [[:Category:Gameplay Arc Patterns|Gameplay Arc Patterns]] and [[:Category:Balancing Patterns|Balancing Patterns]] can be viewed as pattern categories looking at more specific aesthetics. | ||
Note that there has not been an exhaustive search of the patterns on the wiki to classify them as being aesthetic, mechanic, och dynamic. | Note that there has not been an exhaustive search of the patterns on the wiki to classify them as being aesthetic, mechanic, och dynamic. |
Latest revision as of 10:32, 15 January 2015
Patterns in this category are within the Aesthetic part of the MDA Framework. See also Mechanical Patterns and Dynamic Patterns. These are patterns that also relate to the presentation of the game world. For all patterns, see the complete list of patterns.
Gameplay Arc Patterns and Balancing Patterns can be viewed as pattern categories looking at more specific aesthetics.
Note that there has not been an exhaustive search of the patterns on the wiki to classify them as being aesthetic, mechanic, och dynamic.
Pages in category "Aesthetic Patterns"
The following 36 pages are in this category, out of 36 total.