Difference between revisions of "Social Rewards"
From gdp3
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Grinding]] | [[Grinding]] | ||
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Game-based Social Statuses]], | ||
+ | [[Global High Score Lists]], | ||
+ | [[High Score Lists]], | ||
[[Memorabilia]] | [[Memorabilia]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == |
Revision as of 14:27, 18 November 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
-
Can Be Instantiated By
Game-based Social Statuses, Global High Score Lists, High Score Lists, Memorabilia
Can Be Modulated By
-
Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
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Acknowledgements
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedBjork_.26_Holopainen_2004