Difference between revisions of "Social Rewards"
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Revision as of 14:27, 18 November 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Game-based Social Statuses, Global High Score Lists, High Score Lists, Memorabilia
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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