Difference between revisions of "Collectible Card Games"

From gdp3
Jump to: navigation, search
(Examples)
(Relations)
Line 33: Line 33:
 
[[Hands]]
 
[[Hands]]
 
[[Drafting]]
 
[[Drafting]]
[[Cooldown]] (in the form of tapping)
+
 
  
  
Line 47: Line 47:
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Cooldown]],
 
[[Expansions]]
 
[[Expansions]]
  

Revision as of 20:13, 18 December 2014

Card games where players maintain their own card collections which are used to provide game elements to the individual game instances they participate in.

This pattern is a still a stub.

Examples

Well-known examples of Collectible Card Games include Magic: The Gathering and the Pokémon Trading Card Game. See also the category of Collectible Card Games on this wiki for additional examples.

An odd example of a mini game, the card game Caravan in the game Fallout: New Vegas is a collectible card game which depends on players gathering cards in a post-apocalyptic US wasteland.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Collectible Card Games can make Cards into the Focus Loci for players.

Relations

Discard Piles, Hands Drafting


Can Instantiate

Deck Building, Fudged Results

Can Modulate

-

Can Be Instantiated By

Cards together with Heterogeneous Game Element Ownership

Can Be Modulated By

Cooldown, Expansions

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References