Difference between revisions of "Collectible Card Games"
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== Using the pattern == | == Using the pattern == | ||
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+ | === Can Be Instantiated By === | ||
+ | [[Cards]] together with [[Heterogeneous Game Element Ownership]] | ||
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+ | === Can Be Modulated By === | ||
+ | [[Cooldown]], | ||
+ | [[Discard Piles]], | ||
+ | [[Drafting]], | ||
+ | [[Expansions]], | ||
+ | [[Hands]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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[[Collectible Card Games]] can make [[Cards]] into the [[Focus Loci]] for players. | [[Collectible Card Games]] can make [[Cards]] into the [[Focus Loci]] for players. | ||
− | == | + | === Can Instantiate === |
− | [[ | + | [[Deck Building]], |
− | [[ | + | [[Fudged Results]] |
− | + | ||
− | + | ||
− | + | ||
+ | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Deck Building]], | [[Deck Building]], | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Cooldown]], | [[Cooldown]], | ||
− | [[Expansions]] | + | [[Discard Piles]], |
+ | [[Drafting]], | ||
+ | [[Expansions]], | ||
+ | [[Hands]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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== References == | == References == | ||
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Revision as of 20:36, 18 December 2014
Card games where players maintain their own card collections which are used to provide game elements to the individual game instances they participate in.
This pattern is a still a stub.
Examples
Well-known examples of Collectible Card Games include Magic: The Gathering and the Pokémon Trading Card Game. See also the category of Collectible Card Games on this wiki for additional examples.
An odd example of a mini game, the card game Caravan in the game Fallout: New Vegas is a collectible card game which depends on players gathering cards in a post-apocalyptic US wasteland.
Using the pattern
Can Be Instantiated By
Cards together with Heterogeneous Game Element Ownership
Can Be Modulated By
Cooldown, Discard Piles, Drafting, Expansions, Hands
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Collectible Card Games can make Cards into the Focus Loci for players.
Can Instantiate
Relations
Can Instantiate
Can Modulate
-
Can Be Instantiated By
Cards together with Heterogeneous Game Element Ownership
Can Be Modulated By
Cooldown, Discard Piles, Drafting, Expansions, Hands
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
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