Difference between revisions of "Trial and Error Solutions"
From gdp3
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== Relations == | == Relations == | ||
− | + | === Can Instantiate === | |
− | + | [[Lucky Guess Solutions]], | |
− | [[ | + | [[Performance Uncertainty]], |
− | [[Performance Uncertainty]] | + | |
− | + | ||
[[Player Unpredictability]] | [[Player Unpredictability]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Puzzle Solving]], | |
+ | [[Solution Uncertainty]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Quizzes]] | |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Performance Uncertainty]], | |
+ | [[Player Unpredictability]] | ||
== History == | == History == |
Revision as of 13:47, 9 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Lucky Guess Solutions, Performance Uncertainty, Player Unpredictability
Can Modulate
Puzzle Solving, Solution Uncertainty
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Performance Uncertainty, Player Unpredictability
History
New pattern created in this wiki.
References
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Acknowledgements
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