Difference between revisions of "Pre-Customized Decks"

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(Relations)
(Relations)
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== Consequences ==
 
== Consequences ==
  
 +
[[Cards]]
 
== Relations ==
 
== Relations ==
[[Gameplay Engines]]
 
[[Abstract Player Constructs]]
 
[[Cards]]
 
[[Decks]]
 
[[Gain Competence]]
 
[[Combos]]
 
  
[[Gain Competence]]
+
 
 
[[Extra-Game Actions]]
 
[[Extra-Game Actions]]
 
[[Gameplay Mastery]]
 
[[Gameplay Mastery]]
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=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Abstract Player Constructs]],
 
[[Complex Gameplay]],  
 
[[Complex Gameplay]],  
[[Construction]]
+
[[Construction]],
 
+
[[Gameplay Engines]],
==== with ... ====
+
[[Gain Competence]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
[[Hands]]
+
[[Combos]],
 +
[[Hands]],
 +
[[Decks]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 18:24, 24 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: See Deck Building of the creation of decks during gameplay.

Examples

Hearthstone: Heroes of Warcraft, Illuminati: New World Order, Pokémon Trading Card Game, Magic: The Gathering, and Star Trek Customizable Card Game are all games where players create their own Pre-Customized Decks in most game formats before gameplay begins. The Lord of the Rings: The Fellowship of the Ring Deck-Building Game is an example of a co-operative game with Pre-Customized Decks.

Anti-Examples

Airborne Commander, A Few Acres of Snow, A Study in Emerald, Dominion, Legendary: A Marvel Deck Building Game, Thunderstone are all games where Deck Building is done during gameplay rather than before it begins.

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Cards

Relations

Extra-Game Actions Gameplay Mastery

Game Element Insertion Collectible Card Games Drawing Stacks Stimulated Planning Freedom of Choice Heterogeneous Game Element Ownership Multiplayer Games Evolving Rule Sets Purchasable Game Advantages Pottering Asymmetric Starting Conditions Cards Discard Piles Ubiquitous Gameplay Meta Games Memorabilia Player Unpredictability

Can Instantiate

Abstract Player Constructs, Complex Gameplay, Construction, Gameplay Engines, Gain Competence

Can Modulate

Combos, Hands, Decks

Can Be Instantiated By

-

Can Be Modulated By

Drafting, Drafting Spreads, Strategic Knowledge

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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