Difference between revisions of "Expansion"
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== Consequences == | == Consequences == | ||
+ | [[Expansion]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | |||
[[Abstract Player Construct Development]], | [[Abstract Player Construct Development]], | ||
[[Middlegame]] | [[Middlegame]] |
Revision as of 11:10, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: The pattern dealing with additional content to games is the similarly named Expansions.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories
Can Be Modulated By
Expansion is typically design to be a gameplay phase occurring after Game World Exploration. This can be followed by Exploitation and then optionally Extermination. The use of all four of these X phases define 4X games[1].
Consequences
Expansion
Can Instantiate
Abstract Player Construct Development, Middlegame
Relations
Can Instantiate
Abstract Player Construct Development, Middlegame
Can Modulate
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Can Be Instantiated By
Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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