Difference between revisions of "Expansion"
(→Consequences) |
|||
Line 40: | Line 40: | ||
== Consequences == | == Consequences == | ||
− | [[Expansion]] | + | Due to that it often makes use of [[Area Control]] and [[Construction]], the presence of [[Expansion]] is likely to give rise to [[Abstract Player Construct Development]] in a game. It is often part of the [[Middlegame]] of a game. |
− | + | ||
− | + | ||
− | + | ||
− | [[Abstract Player Construct Development]] | + | |
− | [[Middlegame]] | + | |
== Relations == | == Relations == |
Revision as of 11:12, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: The pattern dealing with additional content to games is the similarly named Expansions.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories
Can Be Modulated By
Expansion is typically design to be a gameplay phase occurring after Game World Exploration. This can be followed by Exploitation and then optionally Extermination. The use of all four of these X phases define 4X games[1].
Consequences
Due to that it often makes use of Area Control and Construction, the presence of Expansion is likely to give rise to Abstract Player Construct Development in a game. It is often part of the Middlegame of a game.
Relations
Can Instantiate
Abstract Player Construct Development, Middlegame
Can Modulate
-
Can Be Instantiated By
Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
-