Difference between revisions of "Exploitation"

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(Can Instantiate)
(Relations)
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== Relations ==
 
== Relations ==
[[Gameplay Engines]],
 
[[Construction]],
 
[[Micromanagement]]
 
[[Abstract Player Constructs]]
 
[[Installations]]
 
[[Bases]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Abstract Player Construct Development]],  
 
[[Abstract Player Construct Development]],  
 +
[[Micromanagement]],
 
[[Middlegame]]
 
[[Middlegame]]
  
Line 41: Line 35:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Bases]],
 +
[[Construction]],
 +
[[Gameplay Engines]],
 +
[[Installations]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 17:21, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games[1] are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.

Consequences

Relations

Can Instantiate

Abstract Player Construct Development, Micromanagement, Middlegame

Can Modulate

-

Can Be Instantiated By

Bases, Construction, Gameplay Engines, Installations

Can Be Modulated By

New Abilities, Pottering, Technologies, Units

Possible Closure Effects

-

Potentially Conflicting With

Quick Games

History

New pattern created in this wiki.

References

  1. Wikipedia entry for 4X games

Acknowledgements

-