Difference between revisions of "Exploitation"
From gdp3
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Abstract Player Construct Development]], | [[Abstract Player Construct Development]], | ||
+ | [[Micromanagement]], | ||
[[Middlegame]] | [[Middlegame]] | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Bases]], | |
+ | [[Construction]], | ||
+ | [[Gameplay Engines]], | ||
+ | [[Installations]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 17:21, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games[1] are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.
Consequences
Relations
Can Instantiate
Abstract Player Construct Development, Micromanagement, Middlegame
Can Modulate
-
Can Be Instantiated By
Bases, Construction, Gameplay Engines, Installations
Can Be Modulated By
New Abilities, Pottering, Technologies, Units
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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