Difference between revisions of "Exploitation"

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As a phase in gameplay arcs, [[Exploitation]] typically occurs after [[Expansion]]. ''4X'' games<ref name="4X"/> are constructed by using these and having them preluded by [[Game World Exploration]] and concluded by [[Extermination]].
 
As a phase in gameplay arcs, [[Exploitation]] typically occurs after [[Expansion]]. ''4X'' games<ref name="4X"/> are constructed by using these and having them preluded by [[Game World Exploration]] and concluded by [[Extermination]].
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=== Can Be Instantiated By ===
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[[Bases]],
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[[Construction]],
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[[Gameplay Engines]],
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[[Installations]]
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=== Can Be Modulated By ===
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[[New Abilities]],
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[[Pottering]],
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[[Technologies]],
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[[Units]]
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== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
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[[Abstract Player Construct Development]],
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[[Micromanagement]],
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[[Middlegame]]
  
 
== Relations ==
 
== Relations ==

Revision as of 17:21, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games[1] are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.

Can Be Instantiated By

Bases, Construction, Gameplay Engines, Installations

Can Be Modulated By

New Abilities, Pottering, Technologies, Units


Consequences

Can Instantiate

Abstract Player Construct Development, Micromanagement, Middlegame

Relations

Can Instantiate

Abstract Player Construct Development, Micromanagement, Middlegame

Can Modulate

-

Can Be Instantiated By

Bases, Construction, Gameplay Engines, Installations

Can Be Modulated By

New Abilities, Pottering, Technologies, Units

Possible Closure Effects

-

Potentially Conflicting With

Quick Games

History

New pattern created in this wiki.

References

  1. Wikipedia entry for 4X games

Acknowledgements

-