Difference between revisions of "Exploitation"
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As a phase in gameplay arcs, [[Exploitation]] typically occurs after [[Expansion]]. ''4X'' games<ref name="4X"/> are constructed by using these and having them preluded by [[Game World Exploration]] and concluded by [[Extermination]]. | As a phase in gameplay arcs, [[Exploitation]] typically occurs after [[Expansion]]. ''4X'' games<ref name="4X"/> are constructed by using these and having them preluded by [[Game World Exploration]] and concluded by [[Extermination]]. | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Bases]], | ||
+ | [[Construction]], | ||
+ | [[Gameplay Engines]], | ||
+ | [[Installations]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[New Abilities]], | ||
+ | [[Pottering]], | ||
+ | [[Technologies]], | ||
+ | [[Units]] | ||
+ | |||
== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Abstract Player Construct Development]], | ||
+ | [[Micromanagement]], | ||
+ | [[Middlegame]] | ||
== Relations == | == Relations == |
Revision as of 17:21, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games[1] are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.
Can Be Instantiated By
Bases, Construction, Gameplay Engines, Installations
Can Be Modulated By
New Abilities, Pottering, Technologies, Units
Consequences
Can Instantiate
Abstract Player Construct Development, Micromanagement, Middlegame
Relations
Can Instantiate
Abstract Player Construct Development, Micromanagement, Middlegame
Can Modulate
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Can Be Instantiated By
Bases, Construction, Gameplay Engines, Installations
Can Be Modulated By
New Abilities, Pottering, Technologies, Units
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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