Difference between revisions of "Resource Locations"
From gdp3
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Instantiated by: [[Pick-Ups]], | Instantiated by: [[Pick-Ups]], | ||
− | Modulated by: [[Outstanding Features]], [[Traces]] | + | Modulated by: [[Diegetically Outstanding Features]], [[Traces]] |
=== Can Instantiate === | === Can Instantiate === |
Revision as of 15:18, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Power-Ups Vehicles Environmental Storytelling Tools Installations Game Items Territories Controllers Strategic Knowledge Strategic Locations Chargers Area Control Tiles Game World Exploration Exploitation Bases
Modulates: Inaccessible Areas, Gain Ownership
Instantiated by: Pick-Ups,
Modulated by: Diegetically Outstanding Features, Traces
Can Instantiate
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Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Resource Locations that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-