Difference between revisions of "Bases"
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[[Category:Mechanical Patterns]] | [[Category:Mechanical Patterns]] | ||
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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=== Diegetic Aspects === | === Diegetic Aspects === | ||
− | + | [[Bases]] is a [[Category:Diegetic Patterns|Diegetic Pattern]] since it typically represent some form of intentional [[Construction]] in [[Game Worlds]]. | |
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== Consequences == | == Consequences == |
Revision as of 10:01, 28 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Be Modulated By
Abstract Player Constructs, Abstract Player Construct Development, Area Control, Characteristics, Combat, Construction
Can Modulate
Diegetic Aspects
Bases is a since it typically represent some form of intentional Construction in Game Worlds.
Consequences
Bases are Installations with Location-Fixed Abilities and often also Resource Locations or built where these exist. Creating one gives Ownership while existing ones provide Gain Ownership goals to players that don't own it. The building of Bases can signify Expansion phases while putting them to best use can signify Exploitation phases.
Relations
Can Instantiate
Expansion, Exploitation, Installations, Location-Fixed Abilities, Ownership, Gain Ownership, Resource Locations
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
Abstract Player Constructs, Abstract Player Construct Development, Area Control, Characteristics, Combat, Construction
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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