Difference between revisions of "Shared Resources"
From gdp3
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== Relations == | == Relations == | ||
+ | Instantiates: Social Interaction, Exploration, Negotiation, Competition, Race, Symmetric Resource Distribution | ||
+ | |||
+ | Modulates: Ownership, Penalties, Social Interaction, Social Organizations, Alliances, [[Shared Penalties]], [[Shared Rewards]] | ||
+ | |||
+ | Modulated by: Strategic Knowledge | ||
+ | |||
+ | [[Time Limits]] | ||
+ | [[Cooperation]] | ||
+ | [[Tension]] | ||
+ | [[Extra Chances]] | ||
+ | [[Social Dilemmas]] | ||
+ | [[Lives]] | ||
+ | [[Social Roles]] | ||
+ | [[Resources]] | ||
+ | [[Bag Building]] | ||
+ | [[Teams]] | ||
+ | [[Mutual Goals]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 20:26, 6 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Social Interaction, Exploration, Negotiation, Competition, Race, Symmetric Resource Distribution
Modulates: Ownership, Penalties, Social Interaction, Social Organizations, Alliances, Shared Penalties, Shared Rewards
Modulated by: Strategic Knowledge
Time Limits Cooperation Tension Extra Chances Social Dilemmas Lives Social Roles Resources Bag Building Teams Mutual Goals
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Shared Resources that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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