Difference between revisions of "Endgame Quests"
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[[Weapons]] | [[Weapons]] | ||
[[Tools]] | [[Tools]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Game-Based Social Statuses]], | ||
[[Optional Goals]], | [[Optional Goals]], | ||
[[Quests]], | [[Quests]], |
Revision as of 10:41, 7 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
World of Warcraft allows players that have reached the highest character level to continue progressing with that character through completing Endgame Quests that can give equipment or reputation. Skyrim in the Elder Scrolls series and Final Fantasy VIII in the Final Fantasy series are single-player games with Endgame Quests.
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Not typically Narration Patterns.
Consequences
Endgame Quests are Quests that provide Optional Goals for players that have reached Endgame phases. The are examples of gameplay content made available through Unlocking, in this case due to reaching an Endgame phase.
Relations
Unwinnable Games Armor Weapons Tools
Can Instantiate
Game-Based Social Statuses, Optional Goals, Quests, Unlocking
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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