Difference between revisions of "Energy Penalties"

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(History)
(Relations)
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== Relations ==
 
== Relations ==
 +
[[Damage]]
 +
[[Energy]]
 +
[[Armor]]
 +
[[Aim & Shoot]]
 +
[[Traps]]
 +
[[Health]]
 +
[[Resources]]
 +
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
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Revision as of 07:09, 22 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Damage Energy Armor Aim & Shoot Traps Health Resources

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki. However it is based on the concept "Energy punishment" introduced by Juul[1].

References

  1. Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

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