Difference between revisions of "Energy Penalties"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Damage]] | ||
+ | [[Energy]] | ||
+ | [[Armor]] | ||
+ | [[Aim & Shoot]] | ||
+ | [[Traps]] | ||
+ | [[Health]] | ||
+ | [[Resources]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
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Revision as of 07:09, 22 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Damage Energy Armor Aim & Shoot Traps Health Resources
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However it is based on the concept "Energy punishment" introduced by Juul[1].
References
- ↑ Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
-